Analysis Of Interactive Content tweeted By Info_Michael44

After looking at his one tweet about Machester United it was a very interactive content because in the article there were pictures,  comments, other news feed links provided and also two video links  showing player interviews.

In the article it talks about how Manchester United soccer team has more homegrown players than places such as Arsenal , Chelsea , Manchester City and Liver Pool . Also in the article, it names the top British players that play with Manchester and also it has video interviews with players that are signing with Manchester United or just doing and question and answer for fans . Since this is such a interactive content viewers and readers can do more than they can do just by looking at a news paper , they can look a videos , comment their opinion and even look at pictures. Also this link allows you to retweet this article and post it on Facebook and other blog posts . One negative aspect of this article is that readers and viewers might get overwhelmed with advertisements.

ANALYSIS OF INTERACTIVE CONTENT TWEETED BY: Alexandra Simons 50

The Architect Virtual Capitol website provides a virtual map constructed with layers of information about Washington D.C’s monumental landmarks


This website is used as a detailed virtual map of the main landmarks and establishments of Washington D.C.  Within the website users are able to navigate the locations of Capitol Grounds, Botanic Gardens, Library of Congress Buildings, etc. When choosing a tab to discover, all the learner/user needs to do is decide what information they wish to uncover and the website will virtually take them to a new page with information of floor plans, location, and history of each building or location.  Each tab of information is scattered and organized so the user does not become overloaded with cognitive information.

Through animation, narration, and links, this website proves to be an excellent example interactivity content.
Two principles that are revealed within The Architect Virtual Capitol website are the coherence principle and the redundancy principle. The animation of this website is structured so that when the user would graze their curser over an animation immediately an narration of text would appear to deceiver the graphic.

This website is also an example of a whole partial presentation. Whole partial presentation allows users to have complete control over the multimedia presentation. Interactivity stresses on the importance of reducing cognitive overload. Through the websites whole partial presentation,users are able to take all the time they need to build their understanding and coordinate with the narration explanation.

Analysis of Interactive Content Tweeted by Olivia37

Olivia37 provided a great example of interactivity, through her tweet that announces, "Pinterest is a blog created specifically for you. When you click on things you like they will appear on your newsfeed." While I think this headline could be a little more explanatory, the interactivity of Pinterest caught my attention, as I am a frequent user of the site.

Pinterest is a website full of ideas for handmade crafts, goods, gifts, food, drinks, and other activities. When users first sign up, they are provided with an array of various topics, and they can select which topics they are interested in, such as travel and nail polish designs, and avoid topics they do not enjoy, like sports or gardening. The topics are very specific. For example, there is an entire network for tattoo designs. This allows users to have access to customization.

Recently, Pinterest has incorporated social media aspects such as "sharing" and "searching" into Pinterest in order to make it even more customizable for users. The combination of a search bar and social media sharing on the site, allows the user to search for their own specific interest, and view the interests of others. Pinterest even titled this change, a "profile makeover," indicating that it will allow users to customize their page, and Pinterest will personalize users' search results in return. This makeover increased interactivity, with 11 million users logging on per month, according to Digital Trends

Not only does the site allow users to view interests, but it boosts the economy by allowing users to customize their page by selecting craft ideas inspired by their favorite stores. Currently, etsy.com and urbanoutfitters.com are dominating Pinterest with their clothing, craft, home, and decorating suggestions. Therefore, Pinterest not only gives users control of their page, but it gives businesses an outlet for growth. Could Pinterest become the next big search engine?

ANALYSIS OF INTERACTIVE CONTENT TWEETED BY: ZACH39

Polling aggregation website FiveThirtyEight effectively uses interactivity to enhance its communication of its Senate election forecast. By employing simple elements of interactivity without introducing further complexity, it reduces an overwhelming whole into its constituent, comprehensible parts.


Simple "hover-over" interactivity enables reduction of complex whole into simple parts
The overview of the data consists of a probability curve depicting the relative likelihood of Republicans capturing various numbers of Senate position. The graph allows for the user to scroll over each column of Senate seats. Upon doing so, the graphic updates an adjacent text box with specific numerical information related to the particular probabilities. In partitioning the seat-specific data, the multimedia presentation divides complex sets of numbers into digestible chunks which can then be perused by a user at their own pace. In accordance with a study conducted by Richard Mayer and Paul Chandler, the simple interactivity offered by the overview reduces strain on limited cognitive resources and promotes a deeper understanding of the information.

Though, the "Election" and "Polling" tabs similarly divided information, the bevy of remaining information still demanded cognitive resource occupation
Similarly, the webpage's "Election" section provided a fairly complex set of projected election results that could be sorted by state, incumbent, or likelihood of victory at the whim of the user. Again, this gives the user the power to dilute their reception of information in a manner that makes best use of their cognitive resources and enables the greatest depth of understanding. The final "Polling" tab also allowed for a user-driven division of information. However, it was more limited in that respect in only allowing the user to refine the data by still data-heavy state categories. As a result, the user is still faced with the prospect of being overwhelmed.

ANALYSIS OF INTERACTIVE CONTENT TWEETED BY KERRIGAN52


The UK Energy Consumption Guide is a great interactive site that reveals the total primary energy consumption in the UK from years 1970 to 2010.  On this site, users are able to click and control what information they want to see. So for example, a user can click the year of 2010 and then click the electricity button to see the percentage of consumption of electricity in the year 2010. 

This study proves the interactivity principle, which says that people understand multimedia better when they can control the presentation.  Because users can click the year and the energy consumption related to the time, click which pie charts they want to see, and more, they are able to have control over the information provided.  This ultimately helps better learning and understanding because the interactivity principle reduces cognitive load.

The set up and visuals of the site are also contiguous with the information that is provided.  The percentages of energy consumption are put inside the tree, and the tree represents a source of energy so there is a valid connection. 

The design of the site is very simple and easy to understand for any user, which is also a way the site is a great interactive example.  All it takes is a click or a hovering of one's mouse in order to see the information wanted.  The graphs and charts are all also very neat neat and simple, revealing the most important information at one glance.  

Analysis of Interactive Content Tweeted By: Susann48

This Google Maps street view content tweeted by Susann is an example of excellent interactive content with the user. For one, the content on the site is interactive in that it lets users take complete control over the site, allowing one to seamlessly zoom in and out, move forward and backwards, and rotate in all directions.

According to yesterday's slideshow, interactivity "reduces the chances of cognitive overload and encourages learners to engage in each of the cognitive processes mentioned." By this site including the all of the control options like zoom and rotate in clear view for the viewer, cognitive overload is heavily reduced while at the same time encouraging the user of the site to want to engage with each of the options on the screen.

In addition, this site is interactive in how simplistic the user interface is. Typical of Google, everything on the site is logically placed for the viewer as the majority of the options are placed discretely enough at the bottom for the main content to be interacted with without distraction yet visible enough to allow the user to access them quickly.

In closing, great qualities of crisp interactivity are highlighted in this Google Maps content. Users of this content will not be overwhelmed with what is onscreen and will smoothly complete their task at hand.

ANALYSIS OF INTERACTIVE CONTENT TWEETED BY: Connor57

After examining his two tweets, I chose his most recent tweet about "ARNGREN.net" to look at.  At first, I did not understand his headline, as it was not explanatory enough.  After clicking the link, I was very confused when I visited the webpage.  There were pictures of different modes of transportation vehicles everywhere and some were labeled in different languages. From what I can understand, this site is used for selling and buying unique gadgets and vehicles for recreational use. I would say that this website should redesign their homepage in order for first time users to retain information in the right direction rather than have jumbled information all over.

This site has a lot of information, so the viewer may have issues with focusing on one at a time.  The interactive content on this site is poor because there is nothing user friendly about it at all.  There are many different languages on the site initially which confuses readers because there are few people who are multi-lingual and who would understand everything written on the site.  This web site is a poor example of an interactive site because of its’ unattractive homepage and failure to keep their content neat and organized. If I were to redesign this site I would organize the products by type, and space out the products rather than having them all right next to each other.

Analysis of Interactive Content Tweeted by Irvin38

The site that has been brought to my attention today is Bienville Capital, a Capital management consultation firm.

Design
The homepage is a simple and clean splash page/welcome page with a simple video of the streets of New York.  The whole site seems to be written in HTML5 and CSS3, which means that the site is very modern, fluid and adaptive. The transitions from page to page are animated and dynamic, without the need for something like flash player slowing down the computer.
The adaptive design is great because you can even use the site on mobile devices if you so wish. It is the same website, but it simply resizes to your phone without sending you to a dedicated mobile site.


Content Interactivity
Site scales on mobile
without redirecting you to a
different site
The website is used as a portfolio for the company's research. You can go to the themes page and learn more from their research. In terms of interactivity, there is not much to talk about. The website is very enjoyable to read and use, but while the website is animated and fluid, the actually content is static. They have good pretexts for each it, but they aren't too explanatory. 

All the site will do is link to external articles and PDFs related to the content of the theme and/or their own research. All of that is static text, and does not allow for much interactivity. It is well made site with good content and information, but there no interactivity. This site gets away with it because it is not designed to be an interactive medium, but a portfolio to show off themselves to potential clients.

Analysis of Interactive Content Tweeted By: Chan41

USA Today’s data visualization on jobs in the U.S. is an excellent example of interactive content.  The graphic is interactive because the user has complete control of the parameters and can manipulate them in order to obtain the information he is looking for.  On the left side, there is a list of job industries that you can choose from to refine your search.  This allows the user to easily compare the state of the job market across many different industries. 

Additionally, there is a timeline on the bottom with different annual quarters clearly labeled.  The design of the timeline is simple and user-friendly, allowing the user to scroll through various time periods to see past data and projected future data.  The focal point of the graphic is the map of the U.S., which is dotted with data points.  The points are color-coded (red and green) to represent whether there were more or fewer jobs than the current quarter, making it is easier for the viewer to comprehend.  The map is also interactive as it allows you to zoom in to different regions and click on data points that will give you specific employment statistics.

This study defines simple user interaction as “user control over the words and pictures that are presented in a multimedia explanation.”  By this definition, USA Today’s data visualization is an excellent example of interactivity because the user has the power to change the parameters and manipulate the map any way he wishes.  As a result, my cognitive load was reduced which made the data easier to absorb and increased my understanding of the employment statistics.

Analysis of Interactive Content Tweeted by info_Patrick36

The Capitol

The interactive content that I analyzed was "The Capitol" which is a website all about the upcoming movie "Mockingjay Part 1".  I thought it was a good example because I thought it was really cool looking and unlike any other movie site I have ever seen before.  The layout featured a background that fit with the futuristic movie theme as well as moving parts that changed as you rolled your mouse over.

Interactivity

The site allows you to scroll through the different options on the menu and explore it at your own pace.  Every time you roll your mouse over an icon, it moves and flashes to the different "districts" from the movie.  Just from the home screen, without clicking on anything, the webpage come alive with movement that responds to where your mouse is.  This is a good example of interactivity because it caters to our senses and makes it interesting for the user.  There isn't a lot of on-screen text which, as we learned in class, is better for deeper learning.  The redundancy principle says that students learn more deeply with animation and narration rather than animation, narration and on-screen text.  The site wasn't too complicated or overwhelming, but still had animation and responsive icons and that made it a GOOD interactive example.

Analysis of Interactive Content Tweeted By Natasha 42

Interactivity involves actively engaging the reader in a task. While the article, "Parts of the Sun" was interesting, I wouldn't consider it to fall under the idea of interactive. Personally, it seemed like a normal article, therefore it would be an example of a poor interactive web content.

What could have made it interactive would be if you found a site that allows the user to click on different parts of the sun and learn about it each topic in an active way. Instead, the link posted just showed different images of the sun, accompanied by large amounts of text, making it a normal article. A better example of an interactive sun lesson would have been this website. On this site, users are able to guide themselves through various slides that they can view at their own pace. By doing this, the user is able to teach themselves about the things they are curious about first, which in turn, makes them more engaged.

The multimedia article by Mayer, Dow, and Mayer, notes how "instructional designers call for basic interactivity features in educational technology." Two examples that they gave of this is giving the user the ability to control the material at their own pace and making sure that the information flows sequentially. The interactive sun lesson accomplishes both of these goals. The website allows the user to go from one slide to another at their own pace. This is crucial for the user to properly absorb the information presented based on their cognitive needs. Some people may need more time learning certain concepts than others. In addition, each slide builds on the last, which allows the user to form connections and truly understand how the information fits together. Therefore, incorporating these elements would have made the article a better indicator of an interactive website.

ANALYSIS OF INTERACTIVE CONTENT BY info_NICHOLAS49

Looking at his two tweets one about Microsoft and the other about the Orioles beating the Reds, both of these tweets are poor examples of interactive content because you cannot engage with the content, there is not anywhere you can post comments on the links provided in his tweets or audio visuals there is very little minimum activity. These postings give a lot of information specifically the tweet about the Orioles it has the scores of recent games and the series from when the two teams first started competing however a comments section would help this link to be a excellent example of interactive content. The only good option you have for this post is that you can post the link on Twitter or Facebook. This website lacks any sort of interactivity.

ANALYSIS OF INTERACTIVE CONTENT TWEETED BY: Ryan46

A good example of interactivity tweeted by this user was from a website called Satorisan. In this online store, customers can click, drag, and hover over items in order to create a more interactive shopping experience.

The website organizes items in a way that follows principles of contiguity and coherence. It is contiguous in that the items are clearly labeled with their names and prices, and one can easily click on the image for further, more specific information. The webpage is coherent because the items are set up in a simple way so that the brains of viewers are not overwhelmed by information. There are a few items rather than many items per page, and those items are shown alone.

The overall setup for the page is very clean, and the colors are easy on the eyes. The tabs at the bottom of the page simplify navigation, allowing users to easily find what they are looking for. This easy navigation caters to both customers who are there for something specific, and those who are "just browsing".

Contrastingly, other online stores may have several items per page, each worn on a model with several other items of clothing. This would be an example of another online store that is not as coherent.

According to this study, "interactivity reduces cognitive load by allowing learners to digest and integrate one segment of the explanation before moving on to the next." The interactive content in this website supports this claim as it allows its customers to fully view and understand the items they are looking at rather than just aimlessly scrolling through. This would be good for the company, because customers would be giving more thought into each item they look at, possibly increasing chances that they will buy something or find something they like.