Engaging the brain with virtual reality enviroments hooks in the attention of students

        Virtual reality environments give students a new way to process information and give them something to interact with mentally that is appealing to them. The study documented took in a scientific process on how individuals perform from no immersion that consists of illustrated text, and low immersion that consists of an educational game with a computer display and speakers, and lastly, high immersion that consists of a computer game that comes with a head mounted display and headphones. As you may know, being a student can be difficult as you easily get side tracked from the information being displayed in front of you, so in this study it proved that engaging the brain with interaction on the screen helped individuals retain the information easier and faster.

Arguably, collegiate students spend most of their education completing assignments on their computers. Thus, this generation students prefer methods conducted in this experiment. The technology that we are supplied with today are keys to how we cognitively access our data presented to us, and what we use it for.

Of the two experiments, there were no consistent evidence that applying good design was proven to be a more effective method in one medium than the other.  The study conducted experiments using narration and text in equal environments. Given this generation is more technically equip, this equipment concluded that students learn better from a computer-based game-like method.

Therefore, more research needs to be done in order to accurately depict what these experiments are trying to accomplish. Learning styles, along with generations, are evolving, so the various experiments must as well. These experiments are a very statistically supported group of data that is a decent start of how students learn today.

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