Teens who play video games with 'pro-social rewards' show more empathy and are more motivated to be helpful in their daily lives

A study revealed when teenagers play a video game that is "pro-social" and rewards players for helping others, they are more likely to be empathetic and helpful in their daily lives.

Over 97 percent of teens in the United States play video games, according to Palo Alto Medical Center, and the most recognized positive effect of video games links the virtual interactive experiences with improved computer literacy and manual dexterity.

Although video games can positively affect teenagers' personalities, an Iowa University study indicates teenagers who play games that involve some variation of violent content have proven to act more aggressively in social situations.

In most violent video games, users benefit from engaging in digital violent behavior. Since violent acts are consistently repeated throughout the games, real-life behavior becomes more aggressive because repetition has proven to be an effective teaching method.

Ultimately, the source of information appears to be trustworthy. It comes directly from a medical center and relies on various studies conducted to evaluate the effects of video games. There does not appear to be any form of bias either. The report seems to be balanced since it discussed both the positive and negative effects of video games. Therefore, individuals who believe video games have positive or negative effects can indicate the effects of the hostile media effect.

No comments: